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on 6th december, techland simultaneously announced and launched a chivalry: medieval warfare crossover event for their zombie smashing, open world action horror, dying light. Techland launches a surprise dying light and chivalry crossover event. here's the first big budget big game surprise of the e3 season: dying light, a first person… read more. Surprise! dying light is a new free running first person zombie game. Surprise! dying light is a new free running first person zombie game here's the first big budget big game surprise of the e3 season: dying light, a first person free running zombie survival game from techland, the makers of dead island, slated for current and next gen consoles (and pc) for 2014. here's the first big budget big game surprise of the e3 season: dying light, a first person free running zombie survival game from. Dying light is a new free running first person zombie game. here’s the first big budget big game surprise of the e3 season: dying light, a first person free running zombie survival game from techland, the makers of dead island, slated for. I initially rolled my eyes at the sight of yet another zombie game, but the free-running really does make this game look special.Stephen totilo. But we are doing all we can to make Dying Light as great a game as it can be.”ĭying Light is set for a 2014 release. But this is a complicated, multi-million dollar business and not everything always goes perfectly. “We don’t want to blame any circumstances or anyone or anything because ultimately we are responsible and there’s no escaping that. “There are stories behind every game we can never discuss publicly, because we’re classy,” he said, surely aware that I understood that Techland’s recent games have come form other publishers than WBIE. I pressed for some clarity on what Techland was changing so that they could deliver something closer to what they promised. They’d been releasing really buggy games and had changed some processes so that they could better deliver games that ran well. I mentioned that the Fallout/ Skyrim people at Bethesda had recently had similar problems. Interactive Entertainment - with all the power, capabilities and experience, from consumer research to supporting us on the tech side - this is all geared toward delivering a better game, capital B.” “In this case, putting the best people we have on this with the task of making sure this game is the biggest, best game we ever made, because that’s how we look at it. “We are definitely learning all the time and changing the processes,” he said. I asked Blaze about this, pointing out that others, like me, might be torn between wanting to be optimistic but feeling sceptical about Techland’s rep. The studio, in general, is one of big ideas that don’t seem to be consistently delivered. The recent Riptide was ripped as a technological and technical disappointment.
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Techland is a studio of great ambition and, recently, less great execution. The other issues, let’s be frank, is the developer. One is that the timing of this game’s announcement is a little awkward, as, given the bloody events in London yesterday, this suddenly doesn’t feel like a very appealing fantasy:
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A different team made the Dead Island sequel Riptide.īut there are two issues. It’s being created by Techland’s origina l Dead Island team.
DYING LIGHT FREE RUNNING PS3
The game is being built primarily for the next-gen PlayStation 4 and Xbox One consoles and PC, he added, though it’ll be downscaled in some undefined way for PS3 and Xbox 360. not the only important parts, but definitely the parts we used to set it up as something different.” I think the day-night cycle, the way the world lives by it - and the complete freedom to explore it based on the free-running - are, I think, defining elements for the game. Asked if the developers at the Polish studio Techland were apprehensive about making yet another zombie game, one of the game’s developers, a man who goes by the name Blaze, said, “That would only be the case if we didn’t believe in the originality of the game.